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Rusty Lake Paradise review: Bizarre and brilliant

Rusty Lake Paradise is a puzzle game where the puzzles are the least puzzling aspect. Three games into its run on Steam, following 2016’s Rusty Lake Hotel and Rusty Lake Roots double-feature, the Rusty Lake series has already built up an extensive layered mythos—one that’s even more convoluted when you add in the nine (shorter, free, and related) Cube Escape games from the same developer.

It’s in pulling at those interwoven threads we find the real puzzle of Rusty Lake. Taken alone, each is a perfectly competent adventure game in the escape room mold. The rabbit hole is now a dozen games deep though, each a piece of a larger and far more unsettling story, spanning a hundred years of Victorian Gothic macabre.

And Rusty Lake Paradise digs the hole even deeper.

Today you shall be with me in Paradise

The setup this time: Jakob Eilander, eldest son, returns home after his mother’s death. “Home” in this case is the titular Paradise, a small and barely habitable island in the middle of a lake. Paradise is probably unpleasant at the best of times but the name is doubly ironic at the moment, as in the wake of Jakob’s mother’s death the island has been beset by the Biblical ten plagues of Egypt—frogs, flies, diseased livestock, and so on. These ten plagues serve as Paradise’s framework, each the same sort of puzzle-laden vignette that made up Hotel and Roots.

Rusty Lake Paradise IDG / Hayden Dingman

It’s a grandiose undertaking for what started as a simple escape room series. This isn’t the first Rusty Lake game to dabble in Biblical allegory. Roots had references to Cain and Abel, for instance. But Paradise is probably the most overtly Biblical, an interesting addition when filtered through Rusty Lake’s surreal horror tendencies.

Not that any of it makes sense, or at least not to me. If the “real puzzle” of Rusty Lake is figuring out that overarching narrative, I’m still a long ways off from a solution. If anything, I feel less certain what’s going on after every new iteration.

It doesn’t feel random, though. That’s I guess what makes Rusty Lake stand out. It’s a unique tone piece, and like most tone pieces it’s often helpful to sit back and let it wash over you, to take in the imagery with an open mind. Your brother turns into a fly and you think “Wow, that’s weird/gross/creepy” and move on. And you can do that. Rusty Lake supports that.

Rusty Lake Paradise IDG / Hayden Dingman

Or you can drill deep on the lore, turn it over in your mind, try to draw those connections. Surface level weirdness disguises a strict internal logic, a purposefulness that’s apparent whether one, three, or a dozen games in. The moments where you spot a veiled reference, where a mask or a throwaway line or a puzzle callback suddenly speaks volumes about a character—those moments are special because you realize there is an internal consistency underlying the gore and the absurdist humor.

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